transform.Translate (new Vector3 (0f, 0.7f, 0f) * Time.deltaTime);
//用来进行缓慢移动的操作
//生成初始位置时往y下移1.6
GameObject Aixi = GameObject.Instantiate (AixiPrefab,transform .position -new Vector3 (0f,1.6f,0f), transform.rotation );
// Aixi.transform.position = this.transform.position;
Aixi.transform.parent = this.transform;
//判断艾希是否已经到达纸面上
if (transform.localPosition.y > 0) {
return;
}