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基于Jenkins的自动化打包(Unity2018.2)

完结于2019-02-18

价格 ¥ 160.00

1.给Unity编辑器添加宏定义的方式:

 string symbol = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android);
            PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android, symbol + ";" + setting.Place.ToString());

2.PC中Build次数的设置方式:

PlayerSettings.macOS.buildNumber = setting.Build;

3.安卓中Build次数的设置方式:

PlayerSettings.Android.bundleVersionCode = int.Parse(setting.Build);

4.修改编辑器PackageName的方式(一般没必要改,问题:PlayerSettings.productName是否有必要改?改后与PlayerSettings.applicationIdentifier部分不一致是否可行?):

PlayerSettings.applicationIdentifier = "com.TTT." + setting.Name;

 

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