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如何制作塔防游戏(基于Unity5.5)
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private void SetRoad3() { roadTrans3 = new Transform[5]; roadPoint3 = new int[5] {5,2,8,7,9}; int j = 0; do { for (int i = 0; i < transform.childCount; i++) { if (j == roadTrans3.Length) { break; } else if (transform.GetChild(i).name == "Road" + roadPoint3[j]) { roadTrans3[j] = transform.GetChild(i); j++; } //Debug.Log(transform.GetChild(i)); //Debug.Log(j); } } while (j != roadTrans3.Length); //foreach (var item in roadTrans3) //{ // Debug.Log(item); //} }

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