DealyBoom
yield return new WaitForSeconds(time)
Destroy(gameObject);
Instantiate()
Quaternion.identity
GameObject
Vector2
StartCoroutine("DealyBomm",dealyTime);
GetComponent<Bomb>().Init(2,1)
DealyBoom
yield return new WaitForSeconds(time)
Destroy(gameObject);
Instantiate()
Quaternion.identity
GameObject
Vector2
StartCoroutine("DealyBomm",dealyTime);
GetComponent<Bomb>().Init(2,1)