GameObject[]effects=GameObject.FindGameObjectsWithTag(Tags.BombEffect);
foreach(var item in effects){ObjectPool.Instance.Add(ObjectType.BombEffect,item);}
GameObject[]effects=GameObject.FindGameObjectsWithTag(Tags.BombEffect);
foreach(var item in effects){ObjectPool.Instance.Add(ObjectType.BombEffect,item);}
GameObject.FindGameObjectsWithTag
StopCoroutine