Unity - A计划(永久有效期) 扫二维码继续学习 二维码时效为半小时

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if(Inout.GetMosueButton(0))

{

  player.transform.GetChild(0),transform.position+=new Vector3(Input.GetAxis("Mouse X"),0,0);

}

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gaoziYY · 2020-01-23 · 0

Float DirX,DirY

IdleBlendTree->2DsimpleDirectional

Motion->01,0-1,-10,10,-11,11,-1-1,1-1

MoveBlendTree->2DsimpleDirectional

Motion->上下左右左上右上左下右下

DieBlendTree->2DfreeformCartesian

Motion->l,r->-11

[展开全文]
gaoziYY · 2020-01-23 · 0

[Header("元素预制体")]   //显示在面板上

[Tooltip("透明边界预制体")]//鼠标放在面板信息上会有注

public GameObject bgElement;

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IMBA鑫鑫 · 2018-12-01 · 0

屏幕坐标转世界坐标

Camera.main.ScreenToWorldPoint(new Vector3(Screen.width / 2, Screen.height / 2, 0) + new Vector3(0, 0, 10));

[展开全文]
日日 · 2018-05-16 · 0