服务器部分
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Photon.SocketServer;
namespace ChatServer
{
    class ChatServer:ApplicationBase
    {
        protected override PeerBase CreatePeer(InitRequest initRequest)
        {
            return new ChatPeer(initRequest);
        }
        protected override void Setup()
        {
        }
        protected override void TearDown()
        {
        }
    }
}
__________________________________________________________________________________________
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Photon.SocketServer;
using PhotonHostRuntimeInterfaces;
namespace ChatServer
{
    class ChatPeer : ClientPeer
    {
        public ChatPeer(InitRequest initRequest) : base(initRequest)
        {
        }
        //当客户端发起请求的时候调用
        protected override void OnOperationRequest(OperationRequest operationRequest, SendParameters sendParameters)
        {
            Dictionary<byte, object> dict = new Dictionary<byte, object>();
            dict.Add(1, "siki");
            OperationResponse response = new OperationResponse(1, dict);
            SendOperationResponse(response, new SendParameters());
        }
        protected override void OnDisconnect(DisconnectReason reasonCode, string reasonDetail)
        {
        }
    }
}
______________________________________________________________________________________________
客户端部分
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using ExitGames.Client.Photon;
namespace ChatServerClient
{
    class ChatServerListener : IPhotonPeerListener
    {
        public bool isConnected = false;
        //Debug,日志的回调,输出
        public void DebugReturn(DebugLevel level, string message)
        {
        }
        //发送请求时,服务器响应,服务端调用
        public void OnEvent(EventData eventData)
        {
        }
        //发送请求时,服务器响应,服务端调用
        public void OnOperationResponse(OperationResponse operationResponse)
        {
            Dictionary<byte, object> dict = operationResponse.Parameters;
            object value = null;
            dict.TryGetValue(1, out value);
            if (value == null)
            {
                Console.WriteLine("error code:" + operationResponse.ReturnCode + "     error message:" + operationResponse.DebugMessage);
            }
            else
            {
                Console.WriteLine("Get value form server: " + value.ToString());
            }
        }
        //状态改变的时候调用,连接,断开,出错时
        public void OnStatusChanged(StatusCode statusCode)
        {
            switch (statusCode)
            {
                case StatusCode.Connect:
                    isConnected = true;
                    Console.WriteLine("Connected.");
                    break;
            }
        }
        public void OnMessage(object messages)
        {
        }
    }
    class Program
    {
        static void Main(string[] args)
        {
            ChatServerListener listener = new ChatServerListener();
            PhotonPeer peer = new PhotonPeer(listener, ConnectionProtocol.Tcp);
            peer.Connect("127.0.0.1:4531", "ChatServer"); //连接服务器
            Console.WriteLine("Connecting ...");
            while (!listener.isConnected)
            {
                peer.Service();//Photon的机制是不会立即发出请求,会放在队列里面,只有调用Service才会把请求提交
            }
            Dictionary<byte, object> dict = new Dictionary<byte, object>();
            dict.Add(1, "username");
            dict.Add(2, "password");
            peer.OpCustom(1, dict, true);
            while (true)
            {
                peer.Service();
            }
        }
    }
}
因为近期需要做到服务器部分,想了解一下,所以在看siki老师的泰斗破环神中photon部分,照着课程打代码后无法得到服务器发送过来的消息。源码如上。
运行结果如下

配置服务器方面没有问题,能够成功连接上,但是就是不能从服务器那边发消息给客户端 。。。
刚开始接触photon不太熟悉,谷歌搜索了code -3 和 Not authorized 都找不到合适的解决方法。
电脑也重启过...搞了一整天没能解决...
请siki老师指导一下
 谢谢
using Photon.SocketServer;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PhotonHostRuntimeInterfaces;
using Photon.SocketServer.Rpc;
namespace ChatServer
{
    class ChatPeer : ClientPeer
    {
        public ChatPeer(InitRequest initRequest) : base(initRequest)
        {
          
        }
        //当客户端发起请求的时候调用
        protected override void OnOperationRequest(OperationRequest operationRequest, SendParameters sendParameters)
        {
            Dictionary<byte, object> dict = new Dictionary<byte, object>();
            dict.Add(1, "siki");
            OperationResponse response = new OperationResponse(1, dict);
            SendOperationResponse(response,sendParameters);         
        }
        protected override void OnDisconnect(DisconnectReason reasonCode, string reasonDetail)
        {
          
        }
    }
}
using ExitGames.Client.Photon;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GameDemoChatClient                   //客户端
{
    class ChatServerListener : IPhotonPeerListener
    {
        public bool isConnected = false;
        public void DebugReturn(DebugLevel level, string message)
        {
         
        }
        public void OnEvent(EventData eventData)      //返回给客户端时调用
        {
            //throw new NotImplementedException();
        }
        public void OnOperationResponse(OperationResponse operationResponse)     //得到服务器端的响应
        {
          
            Dictionary<byte, object> dict = operationResponse.Parameters;
            object v = null;
            dict.TryGetValue(1,out v);
            if (v == null)
            {
             
                Console.WriteLine("error code:" + operationResponse.ReturnCode + "     error message:" + operationResponse.DebugMessage);
            }
            else
            {
                Console.WriteLine("从服务端得到数据" + v.ToString());
            }
        }
        public void OnMessage(object messages)
        {
          
        }
        public void OnStatusChanged(StatusCode statusCode)      //客户端连接服务端成功时调用
        {
            switch (statusCode)
            {
                case StatusCode.Connect:
                    isConnected = true;
                    Console.WriteLine("连接成功!");
                    break;       
            }
        
        }
    }
    class Program
    {
        static void Main(string[] args)
        {
            ChatServerListener listener = new ChatServerListener();
            PhotonPeer peer = new PhotonPeer(listener, ConnectionProtocol.Tcp);
            peer.Connect("127.0.0.1:4530","ChatServer");     //链接服务器
            Console.WriteLine("连接服务器中......");
            while (listener.isConnected == false)
            {
                peer.Service();
            }
            Dictionary<byte, object> dict = new Dictionary<byte, object>();
            dict.Add(1,"username");
            dict.Add(2, "password");
            //向服务端发送请求
            peer.OpCustom(1,dict,true);
            while (true) {
             peer.Service();
            }
        }
       }
    }