using UnityEngine;
public class shoot : MonoBehaviour {
	public GameObject bullet;
	public float speed = 5;
	// Use this for initialization
	void Start () {
		Debug.Log ("--Hello dazhuankuai!");
		//GameObject.Instantiate(bullet,transform.position,transform.rotation); 
	}
	
	// Update is called once per frame
	void Update () {
		//Debug.Log ("--Hello dazhuankuai! Update");
		if( Input.GetMouseButtonDown(0)  )
		{	
			GameObject b = GameObject.Instantiate (bullet, transform.position, transform.rotation);
            Rigidbody rgd = b.GetComponent<Rigidbody>();
			rgd.velocity = transform.forward * speed;
	}
  }
}

