using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class FloorsRayCast : MonoBehaviour
{
    private Material[] materials;
  
    
    void Start()
    {
        materials = transform.parent.GetComponent<Renderer>().materials;
       
    }
   
    void Update()
    {
       
        if (Input.GetMouseButtonDown(0))
        {
            for (int i = 0; i < materials.Length; i++)
            {
                materials[i].DOFloat(2.77f, "_Dissolve", 2);
            }
        }
    }
}
这段要在很多物体上执行,每个DOFLOAT要单独设数值.怎么把这段代码写成个总的然后按条件执行