.h
UPROPERTY(EditAnywhere,CateGory="Force")
FVector MSpeed;
UPROPERTY(EditAnywhere,CateGory="TForce")
FRotator TSpeed;
.cpp
void AMyAcotr:Tick(float DeltaTime)
{
FVector NewLocation = GetActorLocation();
NewLocation = GetActorLocation() + FVector(MSpeed.X*DeltaTime,MSpeed.Y*DeltaTime,MSpeed.Z*DeltaTime);
SetActorLocation(NewLocation);
FRotator NewRotation = GetActorRotation();
NewRotation =GetActorRotation() + FRotator(TSpeed.Yaw*DeltaTime,MSpeed.Roll*DeltaTime,MSpeed.Pitch*DeltaTime);
SetActorRotation(NewRotation);
}