import java.util.Scanner;
Scanner.s=new Scanner(System.in);
int myin=s.nextInt();
import java.util.Scanner;
Scanner.s=new Scanner(System.in);
int myin=s.nextInt();
class Player{
String name;
int tankLevel;
int damage;
int tankHp;
public void move(){
System.out.println("控制主角移动");
}
public void attack(){
System.out.println("控制主角攻击");
}
public void takeDamage(int damage){
tankHp -=damage;
}
public boolean isDead(){
if(tankHp<=0)return true;
else return false;
}
}
class Enemy{
int type =1;
int hp = 100;
int damage = 10;
public void takeDamage(int damage){
System.out.println("我收到了"+damage+"点伤害");
hp -= damage;
}
public boolean isDead(){
if(hp<=0)return true;
else return false;
}
}
public class TankDemo {
public static void main(String[] args) {
int score =0;int lifeNum =3;int level = 1;
Player p1 = new Player();
System.out.println(p1.name);
System.out.println(p1.tankLevel);
System.out.println(p1.damage);
p1.name = "小强";
p1.tankLevel = 1;
p1.damage = 10;
p1.tankHp = 100;
Enemy enemy1 = new Enemy();
enemy1.type=1;enemy1.hp=100;enemy1.damage=10;
Enemy enemy2 = new Enemy();
enemy2.type=1;enemy2.hp=100;enemy2.damage=10;
Enemy enemy3 = new Enemy();
enemy3.type=1;enemy3.hp=100;enemy3.damage=10;
Enemy enemy4 = new Enemy();
enemy4.type=1;enemy4.hp=100;enemy4.damage=10;
Enemy enemy5 = new Enemy();
enemy5.type=2;enemy5.hp=100;enemy5.damage=20;
p1.move();
p1.attack();
enemy3.takeDamage(p1.damage);
if(enemy3.isDead()){
System.out.println("3号敌人死亡");
score +=50;
}
p1.takeDamage(enemy3.damage);
if(p1.isDead()){
if(lifeNum>0){
System.out.println("复活主角");
lifeNum --;
}else{
System.out.println("GameOver");
}
}
}
}
System.out.println("open");
System.out.println("take");
System.out.println("close");
class BingXiang{
int capacity;
Stirng brand;
String model;
String content;
public void open(){
System.out.println("open the icebox")
}
public void close(){
System.out.println("close the icebox")
}
public void put(String name){
content = name;
}
}
BinXiang bc = new BingXiang();
bc.open();
bc.put("daxiang");
bc.close();