.h
UPROPERTY(VisibleAnywhere,CateGory=""Cube)
UStaticMeshComponent * Cube;
.cpp
Cube=CreateDefaultSubobject<UStaticMeshCoponent>(TEXT("Cube"))
.h
UPROPERTY(VisibleAnywhere,CateGory=""Cube)
UStaticMeshComponent * Cube;
.cpp
Cube=CreateDefaultSubobject<UStaticMeshCoponent>(TEXT("Cube"))