FURL map;
map.Op.add()
向服务器传递消息
GameMode
Login 接收登录事件
FString PN = UGameplayStatics::ParseOption(Options, FString("PN"));
FCommandLine::Get() 获取当前游戏的命令行参数字符串
DEFINE_LOG_CATEGORY_STATIC(MYLog____ATGProjectGameInstance, Log, All)
添加打印宏
UE_LOG(MYLog____ATGProjectGameInstance,
if (FParse::Value(FCommandLine::Get(), TEXT("PlayerName="), PlayerName))
{
UE_LOG(MYLog____ATGProjectGameInstance, Log, TEXT("----Init----PlayerName = %s"), *PlayerName);
}