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虚幻5 UE5.4零基础小白入门教程C++版-2025最新版

制作完成于 2025年2月8日 使用虚幻引擎5.4 版本5.4.4,VisualStudio2022

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class USpringArmComponent;

private:

UPROPERTY(EditAnywhere,BluepringReadOnly,Category = Camera, meta = (AllowPrivateAcces = "true"))

USpringArmComponent* CameraBoom;

#include "GameFramework/SpringArmComponent.h"

 

CameraBoom = CreateDefaultSubobject<USprintArmComponent>("CameraBoom")

CameraBoom->SetupAttachment(RootComponent);

 

Class UCameraComponent;

UCameraComponent* Camera;

 

#include "Camera/CameraComponent.h"

Camera = CreateDefaultSubobject<UCameraComponent>("Camera")

 

Camera->SetupAttachment(CameraBoom);

 

CameraBoom->TargetArmLength = 500.f

 

CameraBoom->SetRelativeRotation(FRotator(0.f ,-30.f, 0.f))

 

 

 

 

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