OnTriggerEnter&OnTriggerEnter2D是必须勾选Is Trigger的,这时物体将不会再发生碰撞,所以仅限于触发区域,例如:
private void OnTriggerEnter(Collision collision)
{
if (collision.gameObject.name == "Trigger")
{
Destroy(gameObject);
}
}
OnTriggerEnter&OnTriggerEnter2D是必须勾选Is Trigger的,这时物体将不会再发生碰撞,所以仅限于触发区域,例如:
private void OnTriggerEnter(Collision collision)
{
if (collision.gameObject.name == "Trigger")
{
Destroy(gameObject);
}
}