Transform[] children = transform.GetComponentsInChildren<Transform>();
1.for循环
for(int i=0;i<children.Length;i++)
{
GameObject.Destroy(children[i].gameObject);
}
2.while循环
int i = 0;
while (i < children.Length)
{
if (children[i] != transform)
{
GameObject.Destroy(children[i].gameObject);
}
i++;
}
3.do while
int i = 0;
do
{
if (children[i] != transform)
{
GameObject.Destroy(children[i].gameObject)
}
} while (i < children.Length);
