宏
DOREPLIFETIME(ASChar)
宏
DOREPLIFETIME(ASChar)
if()Role==unagsdfnoty
摄像机抖动的函数在apawn下的playercontroler下
叫shake
得将Getowner()强转成apawn类型
playerCameraShake只写第一个参数就行了
LineTraceSingleByChannel最后一个参数中,要开启返回phymaterials,才能返回材质类型
Params.bReturnPhysicalMaterial = true;
GetOwner下的OnTakeAnyDamage.AddNamancm委托;
委托的函数一定要加Unfunction标识符
GetCasupComponent()->SetCollisionEnd(EColl)
DetachControllerFromPendingDestroy();控制器从pawn分离
SetLifePan(时间),多少时间后,尸体消失
rad