请老师解答 谢谢 卡在这里一整天了 无法编译该项目。您想在Visual Studio 2017中打开它吗?
Running E:/UE_4.22/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="E:/Epic Games/LIa/LIa.uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE
Creating makefile for LIaEditor (no existing makefile)
@Progress push 5%
Parsing headers for LIaEditor
Running UnrealHeaderTool "E:\Epic Games\LIa\LIa.uproject" "E:\Epic Games\LIa\Intermediate\Build\Win64\LIaEditor\Development\LIaEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for LIaEditor in 4.2110125 seconds
@Progress pop
ERROR: Unhandled exception: System.AggregateException: ????һ?????????????? ---> System.InvalidOperationException: ??ʵ?ֲ??? Windows ƽ̨ FIPS ??֤?ļ????㷨??һ???֡?
?? System.Security.Cryptography.MD5CryptoServiceProvider..ctor()
?? UnrealBuildTool.ActionHistory.ComputeHash(String Text) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 131
?? UnrealBuildTool.ActionHistory.UpdateProducingCommandLine(FileItem File, String CommandLine) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 160
?? UnrealBuildTool.ActionGraph.IsActionOutdated(Action RootAction, Dictionary`2 OutdatedActionDictionary, ActionHistory ActionHistory, CppDependencyCache CppDependencies, Boolean bIgnoreOutdatedImportLibraries) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 388
?? UnrealBuildTool.ActionGraph.<>c__DisplayClass11_0.<GatherAllOutdatedActions>b__1(Action Action) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 573
?? System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
?? System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
?? System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )
--- ?ڲ??쳣??ջ???ٵĽ?β ---
?? System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
?? System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
?? System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
?? System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
?? System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
?? UnrealBuildTool.ActionGraph.GatherAllOutdatedActions(List`1 Actions, ActionHistory ActionHistory, Dictionary`2 OutdatedActions, CppDependencyCache CppDependencies, Boolean bIgnoreOutdatedImportLibraries) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 573
?? UnrealBuildTool.ActionGraph.GetActionsToExecute(List`1 Actions, List`1 PrerequisiteActions, CppDependencyCache CppDependencies, ActionHistory History, Boolean bIgnoreOutdatedImportLibraries) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 104
?? UnrealBuildTool.BuildMode.GetActionsForTarget(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, TargetMakefile Makefile) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:?к? 556
?? UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:?к? 242
?? UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:?к? 191
?? UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:?к? 443
---> (?ڲ??쳣 #0) System.InvalidOperationException: ??ʵ?ֲ??? Windows ƽ̨ FIPS ??֤?ļ????㷨??һ???֡?
?? System.Security.Cryptography.MD5CryptoServiceProvider..ctor()
?? UnrealBuildTool.ActionHistory.ComputeHash(String Text) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 131
?? UnrealBuildTool.ActionHistory.UpdateProducingCommandLine(FileItem File, String CommandLine) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 160
?? UnrealBuildTool.ActionGraph.IsActionOutdated(Action RootAction, Dictionary`2 OutdatedActionDictionary, ActionHistory ActionHistory, CppDependencyCache CppDependencies, Boolean bIgnoreOutdatedImportLibraries) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 388
?? UnrealBuildTool.ActionGraph.<>c__DisplayClass11_0.<GatherAllOutdatedActions>b__1(Action Action) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 573
?? System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
?? System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
?? System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )<---
---> (?ڲ??쳣 #1) System.InvalidOperationException: ??ʵ?ֲ??? Windows ƽ̨ FIPS ??֤?ļ????㷨??һ???֡?
?? System.Security.Cryptography.MD5CryptoServiceProvider..ctor()
?? UnrealBuildTool.ActionHistory.ComputeHash(String Text) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 131
?? UnrealBuildTool.ActionHistory.UpdateProducingCommandLine(FileItem File, String CommandLine) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 160
?? UnrealBuildTool.ActionGraph.IsActionOutdated(Action RootAction, Dictionary`2 OutdatedActionDictionary, ActionHistory ActionHistory, CppDependencyCache CppDependencies, Boolean bIgnoreOutdatedImportLibraries) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 388
?? UnrealBuildTool.ActionGraph.<>c__DisplayClass11_0.<GatherAllOutdatedActions>b__1(Action Action) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 573
?? System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
?? System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
?? System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )<---
---> (?ڲ??쳣 #2) System.InvalidOperationException: ??ʵ?ֲ??? Windows ƽ̨ FIPS ??֤?ļ????㷨??һ???֡?
?? System.Security.Cryptography.MD5CryptoServiceProvider..ctor()
?? UnrealBuildTool.ActionHistory.ComputeHash(String Text) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 131
?? UnrealBuildTool.ActionHistory.UpdateProducingCommandLine(FileItem File, String CommandLine) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 160
?? UnrealBuildTool.ActionGraph.IsActionOutdated(Action RootAction, Dictionary`2 OutdatedActionDictionary, ActionHistory ActionHistory, CppDependencyCache CppDependencies, Boolean bIgnoreOutdatedImportLibraries) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 388
?? UnrealBuildTool.ActionGraph.<>c__DisplayClass11_0.<GatherAllOutdatedActions>b__1(Action Action) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 573
?? System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
?? System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
?? System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )<---
---> (?ڲ??쳣 #3) System.InvalidOperationException: ??ʵ?ֲ??? Windows ƽ̨ FIPS ??֤?ļ????㷨??һ???֡?
?? System.Security.Cryptography.MD5CryptoServiceProvider..ctor()
?? UnrealBuildTool.ActionHistory.ComputeHash(String Text) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 131
?? UnrealBuildTool.ActionHistory.UpdateProducingCommandLine(FileItem File, String CommandLine) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 160
?? UnrealBuildTool.ActionGraph.IsActionOutdated(Action RootAction, Dictionary`2 OutdatedActionDictionary, ActionHistory ActionHistory, CppDependencyCache CppDependencies, Boolean bIgnoreOutdatedImportLibraries) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 388
?? UnrealBuildTool.ActionGraph.<>c__DisplayClass11_0.<GatherAllOutdatedActions>b__1(Action Action) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 573
?? System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
?? System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
?? System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )<---
---> (?ڲ??쳣 #4) System.InvalidOperationException: ??ʵ?ֲ??? Windows ƽ̨ FIPS ??֤?ļ????㷨??һ???֡?
?? System.Security.Cryptography.MD5CryptoServiceProvider..ctor()
?? UnrealBuildTool.ActionHistory.ComputeHash(String Text) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 131
?? UnrealBuildTool.ActionHistory.UpdateProducingCommandLine(FileItem File, String CommandLine) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 160
?? UnrealBuildTool.ActionGraph.IsActionOutdated(Action RootAction, Dictionary`2 OutdatedActionDictionary, ActionHistory ActionHistory, CppDependencyCache CppDependencies, Boolean bIgnoreOutdatedImportLibraries) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 388
?? UnrealBuildTool.ActionGraph.<>c__DisplayClass11_0.<GatherAllOutdatedActions>b__1(Action Action) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 573
?? System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
?? System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
?? System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )<---
---> (?ڲ??쳣 #5) System.InvalidOperationException: ??ʵ?ֲ??? Windows ƽ̨ FIPS ??֤?ļ????㷨??һ???֡?
?? System.Security.Cryptography.MD5CryptoServiceProvider..ctor()
?? UnrealBuildTool.ActionHistory.ComputeHash(String Text) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 131
?? UnrealBuildTool.ActionHistory.UpdateProducingCommandLine(FileItem File, String CommandLine) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 160
?? UnrealBuildTool.ActionGraph.IsActionOutdated(Action RootAction, Dictionary`2 OutdatedActionDictionary, ActionHistory ActionHistory, CppDependencyCache CppDependencies, Boolean bIgnoreOutdatedImportLibraries) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 388
?? UnrealBuildTool.ActionGraph.<>c__DisplayClass11_0.<GatherAllOutdatedActions>b__1(Action Action) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 573
?? System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
?? System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
?? System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )<---
---> (?ڲ??쳣 #6) System.InvalidOperationException: ??ʵ?ֲ??? Windows ƽ̨ FIPS ??֤?ļ????㷨??һ???֡?
?? System.Security.Cryptography.MD5CryptoServiceProvider..ctor()
?? UnrealBuildTool.ActionHistory.ComputeHash(String Text) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 131
?? UnrealBuildTool.ActionHistory.UpdateProducingCommandLine(FileItem File, String CommandLine) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 160
?? UnrealBuildTool.ActionGraph.IsActionOutdated(Action RootAction, Dictionary`2 OutdatedActionDictionary, ActionHistory ActionHistory, CppDependencyCache CppDependencies, Boolean bIgnoreOutdatedImportLibraries) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 388
?? UnrealBuildTool.ActionGraph.<>c__DisplayClass11_0.<GatherAllOutdatedActions>b__1(Action Action) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 573
?? System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
?? System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
?? System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )<---
---> (?ڲ??쳣 #7) System.InvalidOperationException: ??ʵ?ֲ??? Windows ƽ̨ FIPS ??֤?ļ????㷨??һ???֡?
?? System.Security.Cryptography.MD5CryptoServiceProvider..ctor()
?? UnrealBuildTool.ActionHistory.ComputeHash(String Text) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 131
?? UnrealBuildTool.ActionHistory.UpdateProducingCommandLine(FileItem File, String CommandLine) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 160
?? UnrealBuildTool.ActionGraph.IsActionOutdated(Action RootAction, Dictionary`2 OutdatedActionDictionary, ActionHistory ActionHistory, CppDependencyCache CppDependencies, Boolean bIgnoreOutdatedImportLibraries) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 388
?? UnrealBuildTool.ActionGraph.<>c__DisplayClass11_0.<GatherAllOutdatedActions>b__1(Action Action) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 573
?? System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
?? System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
?? System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )<---
---> (?ڲ??쳣 #8) System.InvalidOperationException: ??ʵ?ֲ??? Windows ƽ̨ FIPS ??֤?ļ????㷨??һ???֡?
?? System.Security.Cryptography.MD5CryptoServiceProvider..ctor()
?? UnrealBuildTool.ActionHistory.ComputeHash(String Text) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 131
?? UnrealBuildTool.ActionHistory.UpdateProducingCommandLine(FileItem File, String CommandLine) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 160
?? UnrealBuildTool.ActionGraph.IsActionOutdated(Action RootAction, Dictionary`2 OutdatedActionDictionary, ActionHistory ActionHistory, CppDependencyCache CppDependencies, Boolean bIgnoreOutdatedImportLibraries) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 388
?? UnrealBuildTool.ActionGraph.<>c__DisplayClass11_0.<GatherAllOutdatedActions>b__1(Action Action) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 573
?? System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
?? System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
?? System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )<---