虚幻Unreal - A计划(一年有效期) 扫二维码继续学习 二维码时效为半小时

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无法创建新的C++工程文件
SKetch发起了话题07-28
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请老师解答 谢谢 卡在这里一整天了             无法编译该项目。您想在Visual Studio 2017中打开它吗?

Running E:/UE_4.22/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="E:/Epic Games/LIa/LIa.uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE
Creating makefile for LIaEditor (no existing makefile)
@Progress push 5%
Parsing headers for LIaEditor
  Running UnrealHeaderTool "E:\Epic Games\LIa\LIa.uproject" "E:\Epic Games\LIa\Intermediate\Build\Win64\LIaEditor\Development\LIaEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for LIaEditor in 4.2110125 seconds
@Progress pop
ERROR: Unhandled exception: System.AggregateException: ????һ?????????????? ---> System.InvalidOperationException: ??ʵ?ֲ??? Windows ƽ̨ FIPS ??֤?ļ????㷨??һ???֡?
          ?? System.Security.Cryptography.MD5CryptoServiceProvider..ctor()
          ?? UnrealBuildTool.ActionHistory.ComputeHash(String Text) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 131
          ?? UnrealBuildTool.ActionHistory.UpdateProducingCommandLine(FileItem File, String CommandLine) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 160
          ?? UnrealBuildTool.ActionGraph.IsActionOutdated(Action RootAction, Dictionary`2 OutdatedActionDictionary, ActionHistory ActionHistory, CppDependencyCache CppDependencies, Boolean bIgnoreOutdatedImportLibraries) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 388
          ?? UnrealBuildTool.ActionGraph.<>c__DisplayClass11_0.<GatherAllOutdatedActions>b__1(Action Action) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 573
          ?? System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
          ?? System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
          ?? System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )
          --- ?ڲ??쳣??ջ???ٵĽ?β ---
          ?? System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
          ?? System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
          ?? System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally)
          ?? System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally)
          ?? System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body)
          ?? UnrealBuildTool.ActionGraph.GatherAllOutdatedActions(List`1 Actions, ActionHistory ActionHistory, Dictionary`2 OutdatedActions, CppDependencyCache CppDependencies, Boolean bIgnoreOutdatedImportLibraries) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 573
          ?? UnrealBuildTool.ActionGraph.GetActionsToExecute(List`1 Actions, List`1 PrerequisiteActions, CppDependencyCache CppDependencies, ActionHistory History, Boolean bIgnoreOutdatedImportLibraries) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 104
          ?? UnrealBuildTool.BuildMode.GetActionsForTarget(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, TargetMakefile Makefile) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:?к? 556
          ?? UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:?к? 242
          ?? UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:?к? 191
          ?? UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:?к? 443
       ---> (?ڲ??쳣 #0) System.InvalidOperationException: ??ʵ?ֲ??? Windows ƽ̨ FIPS ??֤?ļ????㷨??һ???֡?
          ?? System.Security.Cryptography.MD5CryptoServiceProvider..ctor()
          ?? UnrealBuildTool.ActionHistory.ComputeHash(String Text) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 131
          ?? UnrealBuildTool.ActionHistory.UpdateProducingCommandLine(FileItem File, String CommandLine) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 160
          ?? UnrealBuildTool.ActionGraph.IsActionOutdated(Action RootAction, Dictionary`2 OutdatedActionDictionary, ActionHistory ActionHistory, CppDependencyCache CppDependencies, Boolean bIgnoreOutdatedImportLibraries) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 388
          ?? UnrealBuildTool.ActionGraph.<>c__DisplayClass11_0.<GatherAllOutdatedActions>b__1(Action Action) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 573
          ?? System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
          ?? System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
          ?? System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )<---
       
       ---> (?ڲ??쳣 #1) System.InvalidOperationException: ??ʵ?ֲ??? Windows ƽ̨ FIPS ??֤?ļ????㷨??һ???֡?
          ?? System.Security.Cryptography.MD5CryptoServiceProvider..ctor()
          ?? UnrealBuildTool.ActionHistory.ComputeHash(String Text) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 131
          ?? UnrealBuildTool.ActionHistory.UpdateProducingCommandLine(FileItem File, String CommandLine) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 160
          ?? UnrealBuildTool.ActionGraph.IsActionOutdated(Action RootAction, Dictionary`2 OutdatedActionDictionary, ActionHistory ActionHistory, CppDependencyCache CppDependencies, Boolean bIgnoreOutdatedImportLibraries) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 388
          ?? UnrealBuildTool.ActionGraph.<>c__DisplayClass11_0.<GatherAllOutdatedActions>b__1(Action Action) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 573
          ?? System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
          ?? System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
          ?? System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )<---
       
       ---> (?ڲ??쳣 #2) System.InvalidOperationException: ??ʵ?ֲ??? Windows ƽ̨ FIPS ??֤?ļ????㷨??һ???֡?
          ?? System.Security.Cryptography.MD5CryptoServiceProvider..ctor()
          ?? UnrealBuildTool.ActionHistory.ComputeHash(String Text) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 131
          ?? UnrealBuildTool.ActionHistory.UpdateProducingCommandLine(FileItem File, String CommandLine) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 160
          ?? UnrealBuildTool.ActionGraph.IsActionOutdated(Action RootAction, Dictionary`2 OutdatedActionDictionary, ActionHistory ActionHistory, CppDependencyCache CppDependencies, Boolean bIgnoreOutdatedImportLibraries) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 388
          ?? UnrealBuildTool.ActionGraph.<>c__DisplayClass11_0.<GatherAllOutdatedActions>b__1(Action Action) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 573
          ?? System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
          ?? System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
          ?? System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )<---
       
       ---> (?ڲ??쳣 #3) System.InvalidOperationException: ??ʵ?ֲ??? Windows ƽ̨ FIPS ??֤?ļ????㷨??һ???֡?
          ?? System.Security.Cryptography.MD5CryptoServiceProvider..ctor()
          ?? UnrealBuildTool.ActionHistory.ComputeHash(String Text) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 131
          ?? UnrealBuildTool.ActionHistory.UpdateProducingCommandLine(FileItem File, String CommandLine) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 160
          ?? UnrealBuildTool.ActionGraph.IsActionOutdated(Action RootAction, Dictionary`2 OutdatedActionDictionary, ActionHistory ActionHistory, CppDependencyCache CppDependencies, Boolean bIgnoreOutdatedImportLibraries) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 388
          ?? UnrealBuildTool.ActionGraph.<>c__DisplayClass11_0.<GatherAllOutdatedActions>b__1(Action Action) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 573
          ?? System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
          ?? System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
          ?? System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )<---
       
       ---> (?ڲ??쳣 #4) System.InvalidOperationException: ??ʵ?ֲ??? Windows ƽ̨ FIPS ??֤?ļ????㷨??һ???֡?
          ?? System.Security.Cryptography.MD5CryptoServiceProvider..ctor()
          ?? UnrealBuildTool.ActionHistory.ComputeHash(String Text) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 131
          ?? UnrealBuildTool.ActionHistory.UpdateProducingCommandLine(FileItem File, String CommandLine) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 160
          ?? UnrealBuildTool.ActionGraph.IsActionOutdated(Action RootAction, Dictionary`2 OutdatedActionDictionary, ActionHistory ActionHistory, CppDependencyCache CppDependencies, Boolean bIgnoreOutdatedImportLibraries) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 388
          ?? UnrealBuildTool.ActionGraph.<>c__DisplayClass11_0.<GatherAllOutdatedActions>b__1(Action Action) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 573
          ?? System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
          ?? System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
          ?? System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )<---
       
       ---> (?ڲ??쳣 #5) System.InvalidOperationException: ??ʵ?ֲ??? Windows ƽ̨ FIPS ??֤?ļ????㷨??һ???֡?
          ?? System.Security.Cryptography.MD5CryptoServiceProvider..ctor()
          ?? UnrealBuildTool.ActionHistory.ComputeHash(String Text) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 131
          ?? UnrealBuildTool.ActionHistory.UpdateProducingCommandLine(FileItem File, String CommandLine) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 160
          ?? UnrealBuildTool.ActionGraph.IsActionOutdated(Action RootAction, Dictionary`2 OutdatedActionDictionary, ActionHistory ActionHistory, CppDependencyCache CppDependencies, Boolean bIgnoreOutdatedImportLibraries) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 388
          ?? UnrealBuildTool.ActionGraph.<>c__DisplayClass11_0.<GatherAllOutdatedActions>b__1(Action Action) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 573
          ?? System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
          ?? System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
          ?? System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )<---
       
       ---> (?ڲ??쳣 #6) System.InvalidOperationException: ??ʵ?ֲ??? Windows ƽ̨ FIPS ??֤?ļ????㷨??һ???֡?
          ?? System.Security.Cryptography.MD5CryptoServiceProvider..ctor()
          ?? UnrealBuildTool.ActionHistory.ComputeHash(String Text) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 131
          ?? UnrealBuildTool.ActionHistory.UpdateProducingCommandLine(FileItem File, String CommandLine) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 160
          ?? UnrealBuildTool.ActionGraph.IsActionOutdated(Action RootAction, Dictionary`2 OutdatedActionDictionary, ActionHistory ActionHistory, CppDependencyCache CppDependencies, Boolean bIgnoreOutdatedImportLibraries) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 388
          ?? UnrealBuildTool.ActionGraph.<>c__DisplayClass11_0.<GatherAllOutdatedActions>b__1(Action Action) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 573
          ?? System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
          ?? System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
          ?? System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )<---
       
       ---> (?ڲ??쳣 #7) System.InvalidOperationException: ??ʵ?ֲ??? Windows ƽ̨ FIPS ??֤?ļ????㷨??һ???֡?
          ?? System.Security.Cryptography.MD5CryptoServiceProvider..ctor()
          ?? UnrealBuildTool.ActionHistory.ComputeHash(String Text) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 131
          ?? UnrealBuildTool.ActionHistory.UpdateProducingCommandLine(FileItem File, String CommandLine) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 160
          ?? UnrealBuildTool.ActionGraph.IsActionOutdated(Action RootAction, Dictionary`2 OutdatedActionDictionary, ActionHistory ActionHistory, CppDependencyCache CppDependencies, Boolean bIgnoreOutdatedImportLibraries) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 388
          ?? UnrealBuildTool.ActionGraph.<>c__DisplayClass11_0.<GatherAllOutdatedActions>b__1(Action Action) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 573
          ?? System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
          ?? System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
          ?? System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )<---
       
       ---> (?ڲ??쳣 #8) System.InvalidOperationException: ??ʵ?ֲ??? Windows ƽ̨ FIPS ??֤?ļ????㷨??һ???֡?
          ?? System.Security.Cryptography.MD5CryptoServiceProvider..ctor()
          ?? UnrealBuildTool.ActionHistory.ComputeHash(String Text) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 131
          ?? UnrealBuildTool.ActionHistory.UpdateProducingCommandLine(FileItem File, String CommandLine) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionHistory.cs:?к? 160
          ?? UnrealBuildTool.ActionGraph.IsActionOutdated(Action RootAction, Dictionary`2 OutdatedActionDictionary, ActionHistory ActionHistory, CppDependencyCache CppDependencies, Boolean bIgnoreOutdatedImportLibraries) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 388
          ?? UnrealBuildTool.ActionGraph.<>c__DisplayClass11_0.<GatherAllOutdatedActions>b__1(Action Action) λ?? D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:?к? 573
          ?? System.Threading.Tasks.Parallel.<>c__DisplayClass17_0`1.<ForWorker>b__1()
          ?? System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
          ?? System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )<---

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