給Target添加一個腳本
把void start和voidUpdate刪掉
public GameObject[]mosters;
public GameObject activateMonster = null;
把四種怪物都拖進腳本
ptivate void Start(){
foreach(GameObject monster in monsters)
{
monster.SetActivate(false);
monster.GetComponent<BoxCollider>.enabled = false;
}
ActivateMonster();
}
private void ActivateMonster()
{
int index = Range(0,monsters.Lenght);
activateMonster = monster[index];
activate.SetActive(true);
activate.GetCompoment<BoxCollider>().enabled = true;
}