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1.在头文件中声明3个变量:
public:
UPROPERTY(VisibleDefaultsOnly,Category="My Actor Propertys|Vector")
FVector WorldOrigin;
UPROPERTY(EditAnywhere,Category="My Actor Propertys|Vector")
FVector TickOffsetLocation;
UPROPERTY(EditAnywhere,Category="My Actor Propertys|Vector")
bool bMove;
2.在源文件中初始化
WorldOrigin = FVector (0.0f);
TickOffsetLocation = FVector (0.0f);
bMove = false;
3.修改Tick函数:
if(bMove ){
AddActorRelativeOffset(TickOffsetLocation );
}