501
1.创建新的类MyPawn继承自Pawn
2.在头文件中声明一个静态网格组件成员变量:
public:
UPROPERTY(Visible,Category="My Pawn Property")
UStaticMeshComponent MyStaticMesh;
3.在源文件中包含头文件:
#include "Components/UStaticMeshComponent.h"
4.在源文件中初始化:
RootComponent = CreateDefaultSubobject<USceneComponent>(TEXT("RootComponent"));
MyStaticMesh=CreateDefaultSubobject<UStaticMeshComponent >(TEXT("MyStaticMesh"));
MyStaticMesh->SetupAttachment(this->GetRootComponent());