using System.Collections; using System.Collections.Generic; using UnityEngine; ///
/// 延时调用方法 ///public class No16_Invoke : MonoBehaviour { public GameObject grisGo; void Start() { //Invoke("CreateGris", 3); InvokeRepeating("CreateGris", 1, 1); InvokeRepeating("Test", 1, 1); //停止 CancelInvoke("CreateGris"); //CancelInvoke();//停止所有 } void Update() { print(IsInvoking("CreateGris")); print(IsInvoking()); } private void CreateGris() { Instantiate(grisGo); Debug.Log("延时调用"); } private void Test() { } }