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Unity初级案例 - 炸弹人

Unity2018.4.7,制作完成于2020.12.27

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GameController.Instance.enemyCount--;

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  WaitForSeconds

StartCoroutine()

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SpriteRenderer

GetComponent

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ObjectPool

SetActive

 

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Instantiate

transform

 GameObject

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ObjectPool

 Dictionary

GameObject

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Transform

Destroy(item.gameObject)

Update

Input.GetKeyDown(KeyCode.N))

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Sprite

doorSprite

private SpriteRenderer spriteRenderer;

GetComponent<SpriteRenderer>();

.sprite

if (collision.CompareTag(Tags.BombEffect))

isTrigger

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额我紧张 · 2021-02-17 · 34-Door 0

SuperWall = "SuperWall";

BombEffect

  player.GetComponent<playerCtrl>().Init(1, 3, 2);

 

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(collision.CompareTag("BombEffect"))

Destroy(gameObject)

idInjurd

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superWallPointList

IsSuperWall

Contains

Instance

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DealyBoom

yield return new WaitForSeconds(time)

Destroy(gameObject);

Instantiate()

Quaternion.identity

GameObject

Vector2

StartCoroutine("DealyBomm",dealyTime);

GetComponent<Bomb>().Init(2,1)

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CreateBomb

Input.GetKeyDown(KeyCode.Space)

Instantiate

transform

bomb.transform.position=new Vector3(Mathf.RoundToInt(transform.position.x),

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IEnumerator Tnjured(int time)

WaitForSeconds(0.25f);

StartCoroutine("")

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private SpriteRenderer spriteRenderer;

GetComponent<Rigidbody2D>();

private Color color;

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