private bool isfly =false;
pravate bool isReach = false;
pravate Transform start;
public float speed = 5;
在void start中:
start = GameObject.Find("start").transform;
在void Update中:
if(isfly == false){
if(isReach== false)
transform.position=Vector3.MoveToward(transform.position,start.position,speed*Time.deltaTime);
if(Vector3.Distance(transform.position,start.position)<0.05f)
{
isReach==true
}
}
}




