using System.Collections.Generic;
using UnityEngine;
void Start () {
Transform[] children = transform.GetComponentInChildren<Transform>();
}
// Update is called once per frame
void Update () {
}
}//
1>D:\Unity project\Unity Demo1\Assets\Study.cs(9,32,9,77): error CS0029: 无法将类型“UnityEngine.Transform”隐式转换为“UnityEngine.Transform[]”
========== 生成: 成功 0 个,失败 1 个,最新 0 个,跳过 0 个 ==========