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Unity常用API方法与类详细讲解 - 知识理论篇

制作完成于2022年3月8日,基于Unity2020.3

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using System.Collections; using System.Collections.Generic; using UnityEngine; ///

/// 鼠标回调事件(MonoBehaviour里的方法) ///

public class No14_OnMouseEvent : MonoBehaviour { private void OnMouseDown() { print("在Gris身上按下了鼠标"); } private void OnMouseUp() { print("在Gris身上按下的鼠标抬起了"); } private void OnMouseDrag() { print("在Gris身上鼠标进行拖拽操作"); } private void OnMouseEnter() { print("鼠标移入了Gris"); } private void OnMouseExit() { print("鼠标移出了Gris"); } private void OnMouseOver() { print("鼠标悬停在Gris上方"); } private void OnMouseUpAsButton() { print("鼠标在Gris身上松开了"); } }

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using System.Collections; using System.Collections.Generic; using UnityEngine; public class No10_Animator : MonoBehaviour { public Animator animator; void Start() { animator.Play("Run"); animator.speed = 5; animator.speed = 0.5f; animator.SetFloat("Speed", 1); animator.SetBool("Dead",false); animator.SetInteger("HP", 100); print("当前速度参数是:" + animator.GetFloat("Speed")); } // Update is called once per frame void Update() { //按键切换动画状态 if (Input.GetKeyDown(KeyCode.W)) { animator.CrossFade("Walk", 1f); } } }

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