using System.Collections; using System.Collections.Generic; using UnityEngine; ///
/// 鼠标回调事件(MonoBehaviour里的方法) ///public class No14_OnMouseEvent : MonoBehaviour { private void OnMouseDown() { print("在Gris身上按下了鼠标"); } private void OnMouseUp() { print("在Gris身上按下的鼠标抬起了"); } private void OnMouseDrag() { print("在Gris身上鼠标进行拖拽操作"); } private void OnMouseEnter() { print("鼠标移入了Gris"); } private void OnMouseExit() { print("鼠标移出了Gris"); } private void OnMouseOver() { print("鼠标悬停在Gris上方"); } private void OnMouseUpAsButton() { print("鼠标在Gris身上松开了"); } }